We build web games that players keep coming back to

Aisurance is a web game development studio. From a single prototype to a full live title, we take client projects from concept to launch — building fast, lightweight browser mini-games for players in the US, Singapore, Japan and beyond.

0
Web games launched
0
Plays across our titles
0
Years building games
0
Markets we build for

Platforms we publish on & tech we build with

  • HTML5
  • WebGL
  • Instant Play
  • Multiplayer
  • LiveOps
  • AWS Cloud
  • Amazon GameLift
  • Playgama
  • WebGames.io
  • HTML5
  • WebGL
  • Instant Play
  • Multiplayer
  • LiveOps
  • AWS Cloud
  • Amazon GameLift
  • Playgama
  • WebGames.io

Our games

Browser games, built to become hits

Aisurance is a web game development studio taking on R&D projects for clients across the US, Singapore, Japan and beyond — with a sharp focus on popular, instant-play browser mini-games.

01

Clients across regions

We take on web-game development projects for teams in the US, Singapore, Japan and beyond — building to each market's players, timelines and release expectations.

  • United States
  • Singapore
  • Japan
02

Browser mini-games done right

Instant-play, no download, runs anywhere. We build lightweight web mini-games that load fast and keep players coming back — the kind that actually become hits.

  • HTML5
  • Instant play
  • Cross-device
03

A dedicated team per project

Every client project gets its own team and isolated build, so games are developed independently and ship on their own schedule — no stepping on each other.

  • Independent teams
  • Isolated builds
  • Own release cadence

Our games are live and performing on

What we do

Everything it takes to ship a hit web game

Not a pile of service line items — we cover every stage, from the first prototype to the live-ops that keep a game growing.

01

Game Design & Prototyping

Fun first. We turn a concept into a playable prototype in days, test the core loop, and only scale what players actually enjoy.

  • Concept
  • Core loop
  • Playtesting
02

HTML5 / WebGL Development

Lightweight, instant-play web games that load in seconds and run on any device — phone, tablet or desktop, with no download.

  • HTML5
  • WebGL
  • Cross-device
03

Multiplayer & Real-time

Realtime rooms, matchmaking and leaderboards running on AWS global infrastructure, so players around the world play together without lag.

  • Realtime
  • Matchmaking
  • AWS edge
04

LiveOps & Growth

Launch is day one. Events, A/B tests and content drops keep retention and revenue climbing long after release.

  • Events
  • A/B testing
  • Retention
05

Porting & Platform Publishing

We package and ship your game to portals like Playgama and WebGames.io, meeting each platform's SDK, ads and payment requirements.

  • Portal SDKs
  • Ads / IAP
  • QA & review
06

Co-dev & Outsourced R&D

Need extra hands or a full team? We plug into your pipeline or run the whole build, with a dedicated team per project.

  • Dedicated team
  • Full build
  • Flexible scope

What we build

Different genres, different playbooks

We've shipped across genres and know what makes each one stick.

One-tap fun, endless replay

The best casual games are easy to start and hard to put down. We obsess over the first ten seconds and the one-more-try loop that keeps players returning.

  • Snappy controls that work on any screen
  • Tuned difficulty curves and reward loops
  • Built to spread on web portals
10sTo a player's first "one more try"

Real-time arenas, players worldwide

Multiplayer web games fear latency most. We run matchmaking and realtime rooms on AWS regions close to players, so matches stay smooth across every region.

  • Low-latency game servers across AWS regions
  • Matchmaking, lobbies and leaderboards
  • Auto-scales on AWS from 10 to 100k concurrent players
<60msAverage match latency in key regions

Level systems that keep players hooked

Puzzle games live and die on pacing. We build level progression, meta systems and events that give players a reason to come back tomorrow.

  • Hand-tuned level progression
  • Daily events and reward meta
  • Live content pipeline for new levels
D30Retention we design and tune for

Games that carry a brand

Advergames turn a marketing moment into minutes of play. We build branded web games for campaigns and events that people actually want to share.

  • Fast turnaround for campaign timelines
  • On-brand art and mechanics
  • Shareable, trackable, portal-ready
↑3xDwell time vs standard campaign pages

Proof, not promises

Clients ship hits with us

“They nailed the core loop fast. The prototype was fun in the first week, and by launch our day-7 retention was the best we'd ever seen.”
A casual game publisherHead of Product
“We needed a .io title live in three months across the US and Japan. They hit the date, and match latency held up even at our launch-day spike.”
A mobile & web game studioExecutive Producer
“Porting to Playgama and WebGames.io used to scare us. Their team handled every SDK and QA detail, and the game passed review on the first try.”
An indie game teamFounder

Why Aisurance

The difference shows in the delivery details

Anyone can make a game; what sets a studio apart is shipping something fun on time, then keeping it alive. These aren't slogans — they're how we run every project.

  • Fun proven earlyWe prototype the core loop in the first weeks, so you see what's fun before the big build.
  • Ship on the datePortal launches and campaign windows don't move, and neither do our deadlines.
  • A dedicated team per projectYour game gets its own team and build, shipping on its own schedule.
HTML5& WebGL
RealtimeMultiplayer
LiveOps& Events
PortalsPublishing
Casual& .io
PlaytestDriven

How we work

From concept to live game, in four steps

  1. 01

    Pitch & concept

    We dig into your idea, players and goals, then shape a concept worth building. The first conversation is free.

  2. 02

    Prototype

    A playable core loop in days — we test whether it's fun before anyone builds the full game.

  3. 03

    Produce

    Art, code and content come together in phased builds, with a playable version to try at every milestone.

  4. 04

    Launch & LiveOps

    We ship to your platforms and keep the game growing with events, tuning and fresh content.

About us

A studio built around web games

Aisurance is a web game development studio headquartered in Singapore, with teams in Tokyo, San Francisco and London — four regional hubs that keep us close to clients and players in their time zone. We focus on one thing: building browser games people love to play.

We take on R&D projects for clients in the US, Singapore, Japan and beyond, and our titles are live on major web portals like Playgama and WebGames.io — running on AWS so they stay fast and reliable for players worldwide. What keeps clients coming back isn't a pitch — it's games that ship on time and perform.

SingaporeHQ · APAC

Marina Bay Financial Centre

TokyoJapan

Shibuya, Tokyo

San FranciscoAmericas

SoMa, San Francisco

LondonEurope

Canary Wharf, London

Tell us about your game

Leave your details and a producer will get back within one business day — first to understand your idea and goals, then to talk about how we can build it together.

What would you like to talk about? Pick a few, or just write it below 👇